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[01:52.91]·
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[00:00.43] If you've been on one of these calls, you've probably experienced people talking over each other. And then, there's this.

[00:07.34] If someone's dog comes into it or someone stops paying attention, then you might miss what someone is saying.

[00:16.49] Ryan Ottens' online business class in virtual reality or VR eliminates the distractions of a video conference call.

[00:21.80] I can't see my phone. I can't see an email pop-up. So I'm fully focused on a great learning environment.

[00:28.71] Pagoni VR through its project Chimera created the VR experience with Ottens' class at Temple University.

[00:35.41] The students appear as avatars in the virtual classroom and the teacher shows up as either an avatar or real video that's live or recorded.

[00:44.45] This still gets the feeling of being a community. Our sound is positional. So if that person spoke and they were to my left, I knew to look to the left and I would see them.

[00:53.48] Improvements in VR hardware allow headsets and handheld controllers to track head and hand movements through cameras and sensors.

[01:01.98] When participants move their hands in the real world, your avatar's hands also move.

[01:07.55] The technology has allowed a growing number of companies such as Pagoni VR to create a virtual reality meeting space for users.

[01:12.87] With increased demand, the biggest challenge is getting VR headsets during the pandemic shutdowns.

[01:18.18] Harder availability, a lot of it is where the hardware, is manufacturers, so a point being made that a lot of this is coming from China.

[01:25.88] As factories start making headsets again, anyone thinking of trying a VR meeting probably shouldn't be immersed for more than an hour at a time in a heavy headset, warns Ottens.

[01:35.71] Usually the dizziness and headaches would start towards the last five to ten minutes, I could tell, it was right around the time, it was almost like my body's like I'm done.

[01:46.60] Other applications for a VR meeting include worship services and entertainment.